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Alex

Alex


Nombre de messages : 643
Age : 44
Localisation : Laudun
Date d'inscription : 18/07/2006

Options intéressantes pour prêtres Empty
MessageSujet: Options intéressantes pour prêtres   Options intéressantes pour prêtres EmptyMer 1 Avr 2009 - 16:08

study Bon alors voilà, j'ai fais des recherches d'options intéressantes et voilà ce qu'il en ressort :


Je vous invite à bien lire chaque option en entier avant de crier au miracle ou au foutage-de-gueule !

(C'est en anglais mais... raaaa puis débrouillez vous merde !)

Citation :
du "Complete Champion"

Alternative CLERIC
Many clerics have a special gift for healing, but you have found ways to use that gift more precisely. In your hands, no positive energy is ever wasted, and your touch provides the gift of healing to those around yoo.

Pool of Healing
By sacrificing some of your personal power, you permanently establish a link to the Positive Energy Plane through your deity or belief system. The energy you draw from that plane obeys your direct command, and you can dispense it in the form of healing with a simple touch.
Level: 7th.
Replaces: To select this class feature, you must permanently sacrifice one of your 4th-level spell slots.
Benefit: You establish a pool of positive energy that you can use to heal yourself or others. This pool contains enough positive energy to heal an amount of damage equal to 5 x (l + your divine caster level) hit points per day. You can dole it out with a touch, expending as much or as little of the pool at a time as you wish in much the same way as a paladin does with her lay on hands ability. The pool automatically replenishes every time you prepare spells for the day.
You can also deal out this positive energy with a melee touch attack against any creature vulnerable to positive energy (such as undead), damaging it as if you had cast a cure spell upon it.
Example: Jozan, a 7th-level cleric of Pelor, gives up one of his 4th-level spell slots to set up his pool of healing. Every day, he can heal up to 5 x (l + 7) = 40 points of damage, or deal that amount of damage to creatures powered by negative energy, or use the energy for a combination of those effects, up to the maximum available. At 10th level, he can heal up to 55 points of damage using this ability.
Pool of healing is a spell-like ability.

DON :

HEALING DEVOTION [DOMAIN]
You can heal damage faster than normal.
Benefit: Once per day, you can gain fast healing 1, +1 for every five character levels you possess (maximum fast healing 5 at 20th level). This effect lasts for 1 minute.
You can activate this feat as an immediate action or, if you have a daily available, it automatically activates if you are reduced to 0 hit points or below (but not killed).
Special: As a full-round action, you can transfer this ability to a willing recipient as a touch spell. Doing so counts as one daily use of the ability.
Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend.

MAGIC DEVOTION [DOMAIN]
You channel your faith into a bolt of energy that strikes your target from afar.
Benefit: Once per day as a standard action, you can launch an energy bolt as a ranged touch attack against a target within 30 feet, + 5 feet per two character levels you possess. If this attack hits, it deals ld6 points of damage per two character levels you possess.
Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.

SPONTANEOUS DOMAINS
You need not prepare your domain spells in advance.
Prerequisites: Ability to cast 3rd-level spells, access to two or more cleric domains.
Benefit: When preparing your spells for the day, you can leave your domain slots open. You can then choose, when the situation arises, to cast any of the domain spells you could normally have prepared for a given level. However, you are still limited to one domain spell per level per day.
Normal: Clerics must prepare their domain spells before casting.

TOUCH OF HEALING [RESERVE]
You can channel divine energy into healing with a touch.
Prerequisite: Ability to cast 2nd-level spells.
Benefit: As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.

TRAVEL DEVOTION [DOMAIN]
You can move quickly around the battlefield.
Benefit: Once per day as a swift action, you can activate this ability to move up to your speed as a swift action each round. Thus, you can move your speed and then take a full-round action, or move and take two other actions (two move actions or one move action and one standard action). This effect lasts for 1 minute.
Special: You cannot take a 5-foot step in the same round that you use this feat to move as a swift action.
Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.

Arrow Pour ce qui est des don de [DOMAIN], il y a des subtilitées, dont on pourra débattre si ça vous intéresse !
Arrow Qui plus est, tous cela est bien entendu, sujet au bon vouloir du MdJ !
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ouxam

ouxam


Nombre de messages : 642
Date d'inscription : 06/09/2006

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MessageSujet: Re: Options intéressantes pour prêtres   Options intéressantes pour prêtres EmptyMer 1 Avr 2009 - 16:26

Pas mal,
- Le pool est sympa sur le principe et pas trop exagérer, pour ma classe de perso c'est rempalcer (4D8+16)*1.5 soit 52 soin lvl 4 par 45.

- Healing devotion, je don soin sacré est équivalent 1 turning = 3HP/r pendant 6 round (pour mon perso)

- Magic Devotion boaf

- Spontaneous domain - Vincent y pense mais hésite

- touch of Healing Shocked si j'ai bien compris si je garde un sort de soin level 4, je peux soigner par toucher 12HP!!

- travel devotion : très bien aussi , un don permet de faire (je bouge/je prie/je bouge) mais avec un jet de concentration à 25 je crois

Qu'en pense EvilMJ??
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Nicolas avec un O
Admin
Nicolas avec un O


Nombre de messages : 1965
Localisation : Bagnols sur Cèze
Date d'inscription : 22/07/2006

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MessageSujet: Re: Options intéressantes pour prêtres   Options intéressantes pour prêtres EmptySam 4 Avr 2009 - 20:22

Je kiffe tout en fait !
Avoir des soins à volonté jusqu'à moitié des points des vie max, ça économise beaucoup de sorts !!
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